11 December 2013
07 December 2013
I've done a few things since this render (it took seven minutes, so naturally I'm only going to render it every so often). I'll be changing the lighting scheme to daytime for the final render, but this is what it's at for now. I've modeled in the windows, the whole desktop computer, the desktop, and I'll continue posting detail images as I finish their respective sections. Please let me know what you think.
06 December 2013
26 November 2013
25 November 2013
This work is a bit old, if you know what I mean. I only started on her yesterday or so, but she's an old gal. I'm working on how to get rid of that 7 pointed star by her nose. It doesn't look bad, and quite honestly I don't think it would affect the deformations much if at all, but I think it's good practice to keep those down to 5-pointed stars. It's a much more widely practiced technique.
I've gotten some helpful feedback from a fellow on Tumblr, and they mentioned things to fix with the neck and jaw line. I'll be getting to those soon. For right now, I'll be thinking about getting to her hair . . . lol. The earrings will be fun, and I'm looking forward to modeling the cloth around her shoulders so that the lump on the back of her neck makes more sense.
21 November 2013
14 November 2013
I updated my reel. I had the pleasure of getting some healthy feedback from a friend in the industry, and I have made drastic changes to try to better showcase my skill rather than my work. I had some old stuff on there that wasn't showcasing my skill, and so it had to go.
I love feedback, so if you have a minute, I'd love hearing from you what worked, and what needs improvement. Thanks a ton for looking.
Also, feel free to forward my stuff on to people who may be looking for a 3D modeler or concept artist.
10 November 2013
This is an animation that I did purely in After Effects as part of my Lavender Lemonade project from [BEFORE]. I'm trying to make time here and there to work on things on the side. I'm rather pleased with how this one is coming along so far. I'll post an update sometime soon.
As always, I'm more than interested to have feedback. Let me know what you think.